Tuesday, May 17, 2022

Terrain: Sludgehouse

This was one of my first terrain projects, earlier this year. I'd created custom terrain before, back in 2017, but this was my first in a while, and I hadn't previously used clay, acrylic, gesso, or a few other things I'm now using.

We had no acid bath terrain pieces; nothing with continual corrosion. I thought up a pumphouse type of building which was spewing out toxic waste, and this was the final result.


 
The building is simply four pieces of craft plywood, attached with tape on the interior. I then spread a thin layer of modeling clay over that, and cut a small rectangle out of the clay on the front for a door. I cut a small piece of balsa wood, painted that, and we had a door. 
 
The roof was a bit of a pain. After cutting out two roof pieces and the two triangles for the sides, I did my best to assemble them, which was a pain. Then clay went over that as well, and I used a toothpick to carve tile shapes, which worked... kind of.

The sludge was a separate piece. Three thin levels in all, with clay forming a tiny hill. I let green paint collect in the center, and glazed it to give it that shiny caustic look. The outside got painted brown, and then I put down white glue to stick down the craft sand.

I painted a section of bendy straw black, shoved it into the clay at the back of the house, and got a bit of the green sludge into the pipe, dripping out its bottom.

All in all, it's not my favorite terrain piece, but it was one of my first since back in 2017. Stay tuned - the projects get better.

Friday, May 13, 2022

Battle Report: Cygnar (Stryker1) vs Cryx (Deneghra1)

This was a fun Friday night game at my friend's house. I brought a variation on one of my oldest and most favorite Stryker1 lists, and he brought his first-ever caster, Denny1.

 


Cygnar (Storm Division)
  • Commander Coleman Stryker
  • Squire
  • Lancer (Gremlin)
  • Centurion (Molehill)
  • Centurion (Hardship)
  • Storm Strider
  • Journeyman Warcaster
  • Charger (Scarecrow)
  • Eiryss, Mage Hunter
  • Journeyman Lieutenant Allister Caine
  • Ace
  • Field Mechanics
  • Alexia & the Risen



 

Cryx (Black Industries)

  • Warwitch Deneghra
  • The Withershadow Combine
  • Barathrum
  • Ripjaw
  • Ripjaw
  • Corruptor (Grim)
  • Hellslinger Phantom
  • Pistol Wraith
  • Pistol Wraith
  • Ol' Grim
  • Bloat Thrall
  • Gorman Di Wulfe
  • Bile Thralls (min)
  • Skarlock Commander
  • Necro surgeon & Stitch Thralls
  • Necro surgeon & Stitch Thralls
  • Mechanithralls (min)
  • Croe's Cutthroats


Deployment

I'd played my friend and his evil, evil Denny lists before, and I had a clue that he'd be bringing her again, so I brought a list I'd built entitled “How do you solve a problem like Deneghra?”, which had Ace for true sight and Eiryss to mess with Denny should she get too close.

We rolled Scenario 1: King of the Hill, and the terrain was very woodsy - I've never played on a table with four forests. The left side had three forests lined up, and the right had two small lakes and the Khador building frame.

My opponent won the roll and chose the side with all the forests. He chose the observatory to deal with Eiryss, and I chose the observatory to deal with Denny.


Cygnar Turn 1


Cygnar runs forward. The centurions both get arcane shields, the storm strider gets snipe, and Eiryss gets blur, making her DEF19 against shooting.



Cryx Turn 1

Cryx moves up cautiously. This is why I went first - now they have to fear my shooting.



Cygnar Turn 2

The storm strider and charger shoot out one of the ripjaws. One centurion runs to engage the other ripjaw, and the other centurion runs up to the flag. Both centurions get polarity field.

Eiryss disrupts the corruptor, and Ace and Caine shoot at some of the Cutthroats.



Cryx Turn 2


Deneghra feats, and The Withering makes everyone sad. The mechanithralls charge and destroy the Cygnar objective.

With Denny's feat, the bile thralls need a 6 to hit a thrall warrior, and every one misses. Barathrum also misses. Ol'Grim finally kills it.

The central centurion gets Gorman's rust bomb, Deneghra's parasite, a pistol wraith makes it stationary, and I think there's a token in there somewhere that says he got a piƱa colada. It's just too many tokens. Barathrum charges in and puts the centurion out of his misery. Ol'Grim sets the centurion on fire.

Cryx scores a point for having destroyed the objective, although I'm not certain why they didn't score the far rectangular zone - perhaps the entire unit wasn't inside.

(Cryx 1, Cygnar 0)



Cygnar Turn 3


The storm strider charges the unit of mechanithralls and lightning goes everywhere, wrecking the whole unit.

The remaining centurion walks up and destroys the Cryx objective, but fails to kill the ripjaw because he's withered.

Eiryss gets fire for effect, planning on walking up and shooting Deneghra with a boosted RAT 9 shot to disrupt her, but is about a quarter inch too far away, so she disrupts the corruptor again. Afterwards, my opponent points out that if she had moved up, she would have been countercharged by Barathrum, so it seems that plan was doomed from the start.

Stryker gives himself snipe and disrupts Barathrum. He also channels arcane shield onto the storm strider and feats.

Cryx gets no points this turn, Cygnar gets one for the far zone and one for destroying the objective.

(Cryx 1, Cygnar 2)



Cryx Turn 3

Both helljacks are disrupted, and Stryker's +5 armor feat is up. This is going to be a tough turn for Cryx. Cryx spends an inordinate amount of time trying to kill the thrall warrior on the flag. Barathrum finally charges Eiryss and misses. Denny casts dark seduction on Eiryss and walks her in backwards, Gorman blind bombs her, and the skarlock commander shoots her in the back, killing her. My personal fear was that Denny would seduce Eiryss into shooting and disrupting Stryker, but that didn't happen.

Other than that, Cryx struggles with Stryker's feat this turn.

Cygnar scores a zone, Cryx scores the flag.

(Cryx 2, Cygnar 3)



Cygnar Turn 4

The lancer moves up to Barathrum and takes out his cortex, then the risen charge, CMA, and do a little.

The centurion moves up and tries to kill the corruptor, but fails. He does kill the bloat thrall with his shield, and it blows up like a disgusting balloon full of bile, afflicting the centurion with continuous corrosion, while the corruptor is immune. Now the centurion is corroded and on fire.

Ace and Caine take out most of Croe's Cutthroats, but are not able to take out the last one and clear the zone. The charger and storm strider take out much of the blob of infantry between the two far zones.

The only point this turn is Cygnar for the far zone.

(Cryx 2, Cygnar 4)



Cryx Turn 4

Bile thralls move forward and purge, killing all of Alexia's risen and the thrall warrior, and damaging the lancer. Barathrum fails to kill the lancer.

Denegra casts parasite on the centurion, and the last cutthroat charges. He and the ripjaw aren't able to significantly injure the centurion.

(Cryx 2, Cygnar 5)



Cygnar Turn 5

The fully-loaded lancer finishes off Barathrum, the fully-loaded centurion finishes off the corruptor, ripjaw, and cutthroat. Caine finishes off Ol'Grim.

The journeyman warcaster runs forward, and Cygnar scores all three zones and the flag.

(Cryx 2, Cygnar 8)

(Cygnar Win!)




Final Thoughts

  • I'd initially thought that moving the centurion into such a vulnerable spot on turn 2 was a mistake, but perhaps spending it to take up so many of Denny's resources on her feat turn was a good use.
  • My opponent's dice this game were just terrible. I rolled slightly above average in general - really well early on, then had some bad dice towards the end.
  • The storm strider into low-armor infantry is just bonkers, especially when it rolls a lot of lightning generator leaps.


Wednesday, May 11, 2022

Re-entry: A Statement of Intent

 It's been over three years since I've posted here. My friends and I put down Warmachine for over a year before the pandemic hit. Then, the pandemic hit.

Recently, over the past couple months, we've been playing again. I've been building lists and making lots of terrain. I plan to start posting here, sharing the games we've played, the terrain I've built, and my thoughts on the game. 

I'm still playing Cygnar. I'll likely post battle reports as before, and possibly my views on what models are good and in what scenarios. 

But to start, I'll largely be sharing all the terrain pieces I've been putting together, because there are quite a few. I had started out by doing an image search for Warmachine Terrain, and I found a lot of inspiration. I even tried to copy a few pieces exactly, with varying levels of success. Mainly, I found inspiration. Some of my terrain has come out pretty good, other pieces not so much. 

I don't think Warmachine is in the same place as it was back in 2016 when I was playing more, which is too bad. When I'd looked for warmachine blogs, I found very few. Many of the blogs and discussion boards I used to follow have gone silent. But my hope is that there's a revival of sorts. I hope to be part of a local revival, at the least. This is a great game.

Stay tuned.

Wednesday, January 2, 2019

Building a Cygnar Colossal, Part The Fourth

It's been a long time. Way back in March 2018, I started this article. Here's part 1, part 2, and part 3. The last time I remember this much time between a part 3 and a part 4 of something, it was Star Wars.

So I got started painting this thing. Boy, there's a lot more to paint on something like a colossal than there is on any other model. Boy, this takes a while.

Friday, December 14, 2018

State of the Cygnar, End of 2018

After this year's WTC, many players are asking themselves whether Cygnar is competitively viable. And while an analysis may be laughable when it's coming from a non-competitive player such as myself, please realize that armchair quarterbacking is a thing, and that while I may not actually play Warmachine, (sarcasm) I do listen to multiple podcasts weekly and participate on multiple forums.

That said, let's go down the list of Cygnar's 21 casters, and look at where each of them sits. I'm not going to letter grade them, but I'll try to make the call about whether the caster ought to get some CID tweaking.