Showing posts with label Ragnor. Show all posts
Showing posts with label Ragnor. Show all posts

Friday, October 21, 2022

Battle Report: Mercenaries (Gorten) vs Trollbloods (Ragnor)

This was a 75 point game between two friends of mine on a Friday night. The scenario was King of the Hill 2021. Interestingly, both sides had bashers. A troll basher vs a Ghordson basher.


 deployment

Gorten Grundback (Hammer Strike)

  • Gorten Grundback
  • Wroughthammer Rockram
  • Wroughthammer Rockram
  • Ghordson Driller
  • Ghordson Driller
  • Ghordson Driller
  • Ghordson Basher
  • Ghordson Basher
  • Harlowe Holdemhigh
  • Ogrun Bokur
  • Ogrun Bokur
  • Thor Steinhammer
  • Horgenhold Forge Guard (max)
  • Stone Lord Guvul Godor
  • Holgenhord Artillery Corps
  • Tactical Arcanist Corps



Troll deployment

Trollbloods (Power of Dhunia)

  • Ragnor Skysplitter, the Runemaster
  • Trollkin Runebearer
  • Dire Troll Blitzer
  • Dire Troll Mauler
  • Dire Troll Mauler
  • Slag Troll
  • Pyre Troll
  • Storm Troll
  • Troll Impaler
  • Troll Basher
  • Troll Axer
  • Troll Axer
  • Krielstone Bearer and Stone Scribes
  • Stone Scribe Elder
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Dhunian Knot



deployment

Deployment 

The terrain consisted of a dust devil and knocked-over train obstruction on one side, and a building and pipe-wall on the other. The other outlying terrain was mostly inconsequential.


Trollblood Turn 1 

End Troll Turn 1

Trolls run up, the leaders hiding behind the building and the pipe-wall.



Rhulic Turn 1 

End Rhulic Turn 1

The wall of metal advances, the tactical arcanist corps spacing out and forge guard hiding behind. Bashers take the outlying zones, hoping to slam anyone foolish enough to claim said zone right on out of it.


Trollblood Turn 2 

End of Troll Turn 2

The pyre troll has a great time setting four heavies on fire, doing minor damage.

Ragnor feats, meaning Rhuls will do one fewer die of damage next turn.


Rhulic Turn 2

End Rhulic Turn 2

The fire does nothing to the heavily armored Rhulic jacks. One jack takes one point of damage. After some thought, Gorten decides he likes that idea, and tells his army to sit back and do nothing. After all, with that feat up they won't do much damage.

Gorten puts up a rock wall. He scores the end zone which isn't contested by the Troll's objective.

(Trollbloods 0, Mercenaries 1)



Trollblood Turn 3 

End of Troll Turn 3

The blitzer charges forward and kills a driller. The impaler then gets rage and assaults the rockram, slamming him nowhere. The pyre troll drifts fire into Harlowe Holdemhigh, setting him ablaze. A slag troll kills one member of the tactical arcanist corps, and flubs an easy roll on the second.

Ragnor knocks down the Ghordson Basher, and the Axer charges it, nearly destroying it. No scoring this round.

(Trollbloods 0, Mercenaries 1)



Rhulic Turn 3 

End Rhulic Turn 3

Gorten chooses not to maintain his rock wall. A driller lays into the blitzer, needing sixes to hit, and misses three times. The TAC kills a whelp.

The other driller damages the blitzer, and the wroughthammer finishes it off. The other wroughthammer staggers the impaler.

Gorten energizers to give the basher the correct angle, and then the basher slams the close axer into the storm troll, and neither is actually damaged. However, the goal has been achieved in that mercenaries will now score the zone.

The artillery shoots the troll basher. Two forge guard get charges and put some damage on the slag troll. Harlowe Holdemhigh kills both a whelp and a member of the Dhunian Knot.

The Rhuls score their second point.

(Trollbloods 0, Mercenaries 2)



Trollblood Turn 4

End of Troll Turn 4

The trolls are left with lots of fury, and the impaler frenzies, which was just as well since he'd been crit staggered by the wroughthammer.

A Dire Troll Mauler charges the Wroughthammer with rage and pulverizer, totaling a +5 strength boost. He rolls snake eyes on the charge, but kills it anyway, and then puts some damage on the driller. The basher and the slag troll then charge the other driller, damaging it.

A storm troll zaps one forge guard, and a dire troll mauler kills two other forge guard and one member of the tactical arcanist corps, despite two successful Rhulic tough checks.

The troll axer rolls exceedingly well, and kills the basher in the far zone, and then a krielstone grunt runs into the close zone to contest. Trolls score their first point.

(Trollbloods 1, Mercenaries 2)



Rhulic Turn 4 

End Rhulic Turn 4

Lots of dwarves are on fire. Thor Steinhammer burns down to one box. Gorten finally feats, pulling the Trollblood army closer.

The Rhulic artillery fires on the trolls, and forces a tough check on the troll axer and two krielstone grunts, killing one.

The driller with strength of granite murders a dire troll mauler and nearly kills the slag troll, leaving it on one box. An orgren bokur finishes it off.

The other driller attacks the dire troll mauler, taking out half its boxes, and then a wroughthammer attacks it, crit stalling it.

The forge guard charge, killing the mauler and the basher.

One of the forge guard is now in the basher's way, so it walks up and kills a krielstone grunt.

Each side scores one end zone.

(Trollbloods 2, Mercenaries 3)



Trollblood Turn 5 

End of Troll Turn 5

Trolls are now in a difficult spot.

The axer walks behind the wrecked train and threshers, killing the wroughthammer, but missing Harlowe.

The pyre troll, feeling amazing about how he's been performing this battle, throws fire at a forge guard and sets everything on fire.

The Axer threshers Guvul, but Guvul rolls tough. The axer hits a second forge guard with the thresher attack, but that second forge guard toughs. Then, the axer hits a third forge guard, but the third forge guard rolls his tough check. The fourth forge guard though? That fourth one dies. Then the axer buys an attack and kills Guvul. The storm troll hits the Ghordson basher.

Trolls score another point, tying it up.

(Trollbloods 3, Mercenaries 3)



Rhulic Turn 5

End Rhulic Turn 5

None of the fire on the dwarves expires, but only a single forge guard is killed.

The Holgenhord Artillery Corps hits a krielstone grunt and does four hundred and seven damage, but the grunt rolls tough.

A driller charges the storm troll, doing 17 damage and killing it. The other driller kills the troll axer.

The forge guard hit the other axer hard, and kill a whelp and a krielstone grunt. A bokur kills a krielstone grunt.

Harlowe shoots the surviving axer, lighting him on fire but doing no damage.

Both sides score.

(Trollbloods 4, Mercenaries 4)



Trollblood Turn 6 

End of Troll Turn 5

A very brave krielstone grunt charges the ogrun bokur and rolls 4,6,6 for damage, killing it.

The pyre troll throws fire at Gorten, setting him on fire. The impaler hits Gorten for 9 boxes, which are burned down to only 4 with focus.

The trollkin runebearer hex blasts strength of granite off of the driller, and then Rangor kills a forge guard with another hex blast.

Both sides again score a point.

(Trollbloods 5, Mercenaries 5)



Rhulic Turn 6

End Rhulic Turn 5

Much of the fire on the dwarves goes out this turn, but Gorten takes a point from the flame, and one forge guard dies from it.

The artillery shoots the impaler, and then the bokur charges it and kills it.

The driller attacks the pyre troll, killing that, and the forge guard charge the krielstone unit, killing the stone scribe elder.

The other driller kills a whelp, and then Gorten runs and hides behind two of his heavies.

Harlowe Holdemhigh shoots the axer, wounding it.

Both sides score one point.

(Trollbloods 6, Mercenaries 6)



Trollblood Turn 7

End of Troll Turn 5

Trolls' final turn. The axer threshers, killing both the bokur and Harlowe.

The krielstone unit hacks away at forge guard, but is unable to damage them.

The runebearer casts shockwave, hurting a driller.

Both sides score a point.

(Trollbloods 7, Mercenaries 7)



Rhulic Turn 7 

End Rhulic Turn 5

The forge guard take out the last of the krielstone unit, but one toughs. The driller comes up and finishes it off, then kills the runebearer and the Dhunian knot.

Thor runs to the flag, securing an extra point.

Trolls score their zone, but the dwarves now score two zones, plus the flag.

(Trollbloods 8, Mercenaries 11)

(Mercenaries Victory!)



End game

Final Thoughts

  • This was an incredibly long and grindy game, well-played on both sides, with some big important dice swings on both sides.
  • The pyre troll was an outstanding piece, and the whelps were also very good as per usual. On the merc side, I feel that Harlowe Holdemhigh was excellent.

Friday, October 14, 2022

Battle Report: Skorne (Rasheth) vs Trollbloods (Ragnor)

We played this game at my friend's house, during the day on a Friday - a rare treat. The scenario was Recon 2.


 deployment

Skorne (Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incendiari (max)
  • Praetorian Keltarii (min)



Troll deployment

Trollbloods (Power of Dhunia)

  • Ragnor Skysplitter, the Runemaster
  • Trollkin Runebearer
  • Dire Troll Blitzer
  • Dire Troll Mauler
  • Dire Troll Mauler
  • Storm Troll
  • Storm Troll (proxied by disco troll)
  • Troll Axer
  • Troll Bouncer
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Krielstone Bearer and Stone Scribes
  • Stone Scribe Elder



deployment

Deployment

Terrain was deployed using the quadrant method, which must have the fewest pieces of terrain of any of them. One side had a lake and the Khador ruins, the other had a forest and some more water. The fence, outer forest, and quicksand ended up not being very relevant.

My opponent won the roll and chose to go first. I picked the side with the Khador ruin so that I could move my gargantuan up against it and have lots of cover. This may have been a mistake.


Troll Turn 1

End Troll Turn 1

Trollbloods run forward.



Skorne Turn 1

End of Skorne Turn 1

Rasheth walks up, putting carnivore on the keltarii, and casting a sandstorm. The croaks oil and burn the blitzer. Keltarii run up the side as they like to do. Incendiari run up the other side.



Trollblood Turn 2

End of Troll Turn 2

Skorne has once again been incautious on turn one, and the blitzer is in range to charge the hydra. It does, and the hydra takes a lot of damage, but survives. The blitzer and a storm troll do manage to kill almost the entire unit of croak raiders though.

The two maulers run up, ending on either side of the hydra, ready to annihilate it next turn. The other storm troll shoots out an incindiarii, but it toughs. Ragnor pops his feat.


Skorne Turn 2

End Skorne Turn 2

Rasheth pops his feat in an attempt to counter Ragnor's, then channels blood mark onto a mauler. The incindiarii all throw fire at the mauler, doing some little damage, then a soulward and Aptimus Marketh shoot it. The hydra bites at the blitzer, and scores a crit grevious wounds, but can't kill it through the feat. Keltarii run to block the other mauler from killing the hydra.

Trolls score their flag.

(Trollbloods 1, Skorne 0)



Trollblood Turn 3

End of Troll Turn 3

A mauler tramples over a croak raider and four keltarii, killing nearly all of them. It then attacks the hydra. The other mauler and the blitzer also attack the hydra, but leave it with a few boxes left.

An axer kills one incindiarii, and scores both the flag and the zone which the hydra couldn't reach.

(Trollbloods 3, Skorne 0)



Skorne Turn 3 

End Skorne Turn 3

The hydra eats one mauler, but can't take out any other beasts, due largely to the whelp annoying it. Probably three more hits would have landed if not for the whelp. It does leave both grievously wounded such that they cannot heal.

The incindiarii throw fire into the krielstone bearers, lighting everything on fire.

To prevent the trolls from scoring the zone, the wastelander runs into the zone to contest.

(Trollbloods 4, Skorne 0)



Trollblood Turn 4

End of Troll Turn 4

Trolls kill the wastelander and score two more points for the win.

(Trollbloods 6, Skorne 0)

(Trollblood victory!)



Final Thoughts

  • We both had some pretty awful dice at times. At least the terrible rolls were balanced between both players.
  • The whelps were troll MVPs. One scored most of the trollblood points, and another gave a -1 which resulted in many attacks missing that would otherwise have hit.
  • I really need to remember that when I go second, I need to watch the placement of the hydra on turn one - I can't always have it run the max distance.
  • At least I remembered to roll tough on the incindiarii this game.
End Game

Friday, September 23, 2022

Battle Report: Skorne (Rasheth) vs Trollbloods (Ragnor)

 

 deployment

Skorne (Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra 
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incendiari (max)
  • Praetorian Keltarii (min)



Troll deployment

Trollbloods (Power of Dhunia)

  • Ragnor Skysplitter, the Runemaster
  • Trollkin Runebearer
  • Troll Impaler
  • Troll Impaler
  • Troll Impaler
  • Pyre Troll
  • Storm Troll
  • Troll Axer
  • Winter Troll
  • Dire Troll Mauler
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Krielstone Bearer and Stone Scribes
  • Stone Scribe Elder



deployment

Deployment 

We played this game at my house, and I got to use the custom minefield terrain for the first time. The beta rules on the terrain stated that any model that moved within its area would have to roll a 1d6, and on a 1 the model takes a POW10 damage roll.

The scenario was Spread the Net 2021.

We deployed terrain using a template method of my own device, and after the terrain ended up including only a single obstruction, I revised it to require at least two. But this game included only a single obstruction: the gallows. That gallows was central and directly adjacent to a zone. One side had two forests, and the other side had a hill, a wall, and a pond.

My opponent won the roll and chose to go first. I picked the side without an obstacle that would obstruct my desert hydra. The area next to the minefield looked like a perfect place for my gargantuan to sit partially in the zone while attacking centrally placed enemies and blocking my warlock.


Troll Turn 1 

End Troll Turn 1

Trollbloods run forward. The impalers line up behind the gallows.



Skorne Turn 1 

End of Skorne Turn 1

The hydra runs into its spot in the zone, removing a piece of scatter terrain from the game. Keltarii sprint around the left flank. Incendiari head for the wall. Croaks run into the central zone. Rasheth arcs two Breath of Corruptions through a single Incendiari onto the corrosion-immune croaks, creating two acid clouds, but nearly killing the incendiari.



Trollblood Turn 2

End of Troll Turn 2

The axer moves up and threshes the two croaks in the acid to death. The pyre troll steps into the acid and torches two incendiari to death. Then an impaler moves forward and somehow misses a boosted shot against an extoller soulward. Another impaler crit slams a keltari into another keltari, killing the target and leaving the other knocked down.

A whelp moves up onto the flag, and on the other side, one hides behind a wall, eyeing the other flag.



Skorne Turn 2 

End Skorne Turn 2

The croaks oil the lead impaler, and the three remaining incendiari burn him to death. Rasheth arcs Blood Mark from one of the incendiari onto the axer. The desert hydra moves forward, setting off a mine and taking its POW10, which does no damage. He then spits acid and kills the axer. The keltari charge the whelp on the flag and kill him.

An extoller soulward takes the flag, hiding behind two incendiari. Skorne scores a flag, and each side scores their zone.

(Trollbloods 1, Skorne 2)



Trollblood Turn 3 

End of Troll Turn 3

The impaler with pulverizer charges a keltari, killing him, and rolls terribly, missing the other keltari within melee range.

The pyre troll, storm troll, and winter troll take out the rest of the incendiari, but poor rolls mean that the soulward on the flag lives.

Ragnor feats.

(Trollbloods 2, Skorne 4)



Skorne Turn 3

End Skorne Turn 3

The soulward on the flag takes a shot at the winter troll, doing some damage. The croak raiders charge. One hits a whelp and fails to damage it, and the two on the winter troll do a couple points of damage each before going stationary from the cold.

The hydra spits acid all over the pyre troll, but fails to kill it due to Ragnor's feat.

The keltari run, and then Rasheth channels Blood Mark through one onto the Dire Troll Mauler.

(Trollbloods 3, Skorne 6)



Trollblood Turn 4 

End of Troll Turn 4

The winter troll walks away from the stationary croak raiders and sprays the soulward on the flag to death.

Ragnor Hex Blasts his own winter troll to remove blood mark, and rolls good damage for the first time in the game. He gives the pyre troll pulverizer, the Mauler gives the pyre troll rage, and the storm troll gives him lightning fists. The buffed-up pyre troll charges the hydra, but his real target is the Wastelander. The first electroleap hits the agonizer and half-kills it, and that second leap hits the wastelander, who takes 3 boxes of damage but survives. The pyre troll finishes doing damage to the hydra in prep for the mauler to finish the job next turn.

The impaler contesting the flag kills a keltari.

(Trollbloods 4, Skorne 7)



Skorne Turn 4 

End Skorne Turn 4

Keltari charge and kill a few krielstone members. The remaining soulward and Aptimus Marketh take shots at the impaler, and the soulward takes the flag. A croak moves to contest the troll zone.

The desert hydra spits acid at the impaler, melting it.

Skorne scores the zone and flag, going to nine points, and securing a scenario win.

(Trollbloods 4, Skorne 9)

(Skorne victory!)



Final Thoughts

  • The desert hydra/wastelander combination has been performing very well. We're all expecting the wastelander's rules to be nerfed in the future.
  • Rich's dice were really bad this game.
  • I could easily have prevented the trolls from scoring their zone on turn two and three had I thought of it.
  • Rasheth actually never feated. I'd been saving it for when I went up against that Dire Troll Mauler and committed the hydra.
End Game

Saturday, September 17, 2022

Battle Report: Skorne (Rasheth) vs Trollbloods (Ragnor)


 deployment

Skorne(Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incendiari (max)
  • Praetorian Keltarii (min)



Troll deployment

Trollbloods (Power of Dhunia)

  • Ragnor Skysplitter, the Runemaster
  • Trollkin Runebearer
  • Troll Impaler
  • Troll Impaler
  • Troll Impaler
  • Pyre Troll
  • Slag Troll
  • Troll Axer
  • Mulg the Ancient
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Troll Whelps
  • Krielstone Bearer and Stone Scribes
  • Stone Scribe Elder



deployment

Deployment

This was a game we played at the FLGS. The scenario was Split Decision.

We deployed terrain using the Cluster method, and boy - was the terrain ever a cluster. A friend named this layout “The Two Towers”, due to the two central terrain pieces - tower obstructions. A wall and a forest lay between them on either side, and two pools of water lay on a table edge.

My opponent won the roll and chose to go first. I picked the side with more cover and water which the croak raiders could use to advantage.


Troll Turn 1

End Troll Turn 1

Trollbloods run forward. Ragnor puts up chosen ground.



Skorne Turn 1

End of Skorne Turn 1

Skorne moves up, the desert hydra putting up a sandstorm. The krea and agonizer hide behind it with a force aura and gnawing pain respectively.

Rasheth puts up castigation. The incendiari work to move around the muddy field, and don't get that far. The croak raiders get scared of the pyre troll and hide in the pond.

Keltarii run behind the far tower, trying to flank.



Trollblood Turn 2

End of Troll Turn 2

The sandstorm/wastelander combination poses quite an issue for troll shooting. In the end, an impaler charges, putting some minor damage onto the hydra. Ragnor feats.



Skorne Turn 2

End Skorne Turn 2

The keltarii continue their journey into the back lines. The hydra eats the impaler, snacking up to full health.

The wastelander steps over the wall to attack a whelp, planning to sprint back to safety. He needs a 5 to hit and misses, remaining exposed on the other side of the wall.

The incendiari throw fire around and the croak raiders continue to hide in the pond.

(Trollbloods 1, Skorne 1)



Trollblood Turn 3

End of Troll Turn 3

An impaler charges the hydra and kills the exposed wastelander. The pyre troll sets Rasheth and the desert hydra on fire and kills Aptimus Marketh. The axer kills a keltarii advance scout.

(Trollbloods 2, Skorne 2)



Skorne Turn 3

End Skorne Turn 3

Rasheth feats. Incendiari nearly kill the engaged pyre troll, and the krea comes forward to finish it off in melee.

The desert hydra walks over and sprays the pyre troll, hitting Mulg and triggering his primal rage. Mulg comes forward and smacks the hydra, and the hydra eats Mulg, then eats the pyre troll.

An Extoller soulward takes the flag. Keltarii position directly behind the krielstone for a turn four rear ambush.

(Trollbloods 3, Skorne 4)



Trollblood Turn 4

End of Troll Turn 4

The slag troll melts the soulward on the flag.

(Trollbloods 4, Skorne 5)



Skorne Turn 4

End Skorne Turn 4

The keltari make their rear assault at last, killing four members of the krielstone. If I had remembered that the Masters of War theme allows infantry to bypass tough, the 3 or 4 successful tough rolls wouldn't have applied. If I had remembered to add the additional +2 to hit from carnivore, that would have helped as well.

A croak warrior lands oil on Ragnor with boxcars, but no fire hits. The incendiari throw fire, failing to get more krielstone members.

The hydra, hampered by weight of stone, moves a bit and puts up a sandstorm.

(Trollbloods 5, Skorne 6)



Trollblood Turn 5

Ragnor gets pulverizer and rush, and walks around the tower, soloing the hydra.

(Trollbloods 6, Skorne 7)



Skorne Turn 5

End Game

The krea boosts and hits Ragnor with spiritual paralysis, lowering hit defense to 5. Then Rasheth puts blood mark on him and hits with two sunder spirit spells. The extoller soulward finishes Ragnor off with a spirit eye shot.

(Skorne Victory!)



End Game

Final Thoughts

  • This was my first time playing Rasheth, and my first time with the Desert Hydra. I forgot a number of rules, and probably took far longer than I needed with a number of things. I can only hope that the speed improves in time.
  • The desert hydra's sandstorm animus is better than I'd expected it to be, and the Wastelander continues to pay off his five points easily.
  • My opponent's biggest mistake was on my turn 3 when he brought Mulg into the Hydra's melee range and I was able to take it out.
  • Running the Keltarii behind the troll army was almost more about keeping the slag troll and axer occupied than anything else, but getting the late-game big hit on the krielstone was nice.
End Game