Showing posts with label Syvestro. Show all posts
Showing posts with label Syvestro. Show all posts

Friday, October 7, 2022

Battle Report: Skorne (Rasheth) vs Crucible Guard (Syvestro)

We had time for another game recently, and there isn't too much longer until we all switch to MK4 games, so I brought my favorite Rasheth list and took on Syvestro again, hoping that he wouldn't one-round my hydra this time.

deployment

Dominar Rasheth (Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incindiarii (max)
  • Praetorian Keltarii (min)



Crucible Guard deployment

Crucible Guard (Prima Materia)

  • Aurum Adeptus Syvestro
  • Toro
  • Vindicator
  • Trancer
  • Trancer
  • Trancer
  • Prospero
  • Suppressor
  • Crucible Guard Rocketmen (min)
  • Rocketman Gunner
  • Rocketman Gunner
  • Rocketman Gunner
  • Crucible Guard Rocketmen Captain
  • Containment Operatives
  • Combat Alchemists



deployment

Deployment

The terrain for this game was placed using the Clashmachine method, and there was a lot of terrain. 12 pieces plus scatter. Two obstructions in the central zone, a lake touching it, and a nearby rubble terrain piece which ended up being very impactful. One rectangle zone contained a forest, and the other had a wall and a nearby long narrow tall grass piece. The scenario was King of the Hill 2021.

My opponent won the roll and chose the side with lots of cover - two walls and that rubble. I went first.


Skorne Turn 1

End of Skorne Turn 1

Skorne runs forward as far as possible, the croaks settling nicely in the water, the desert hydra behind the tall grass, Wastelander on the wall, and the incindiarii carefully staying out of range of Crucible Guard shooting.



Crucible Guard Turn 1

End Crucible Guard Turn 1

The containment operatives take the wall and shoot three incindiarii, corroding them and killing one. A trancer runs up, engaging an extoller soulward and a croak raider. Rocketmen hide above the rubble and Syvestro hides behind it. Prospero hides behind a small bush, reminding us all of the Monty Python sketch How Not To Be Seen.



Skorne Turn 2

End of Skorne Turn 2

The extoller soulward engaged by the trancer moves away, takes a free strike, and gets fatally slammed into an incindiarii, who is quite put off by the annoyance. One croak raider moves and dies to a trancer free strike, then the other croaks throw fire at the trancer and enjoy the explosion.

Two incindiarii launch a CRA at the suppressor, doing some damage, but the suppressor cannot catch on fire. Due to overwhelming distraction, I forget to have the other incindiarii throw fire at the combat alchemists. There were kids in the room and at least two other conversations, so it was difficult to focus.

The keltarii sneak around the side of the map and one gets a charge on a rocketman, whom he misses. The rocketman dodge-flies over and behind the keltarii before he can make a second attack. Dodge plus flight is a powerful combo.

Rasheth channels a Blood Mark onto the Toro. The hydra edges up an inch and a half, hoping to not get charged and one-rounded by the Toro like last time. The soulward is stupid and doesn't toe the zone.


Crucible Guard Turn 2

End Crucible Guard Turn 1

The combat alchemists move into the forest and throw acid bombs at the incindiarii, killing many. I am distracted and forget to roll tough checks. The suppressor moves up and sprays, killing the objective and more incindiarii. A trancer moves onto the flag.

Rocketmen kill all but two keltarii. Crucible guard scores four points. Two for zones, one for the flag, and one for the objective.

(Crucible Guard 4, Skorne 0)



Skorne Turn 3

End of Skorne Turn 3

Skorne's goal right now is to not lose on points. After a number of false starts in which I realize that the hydra cannot hurt Syvestro with corrosion sprays and that the incindiarii and croak raiders cannot hurt the combat alchemists or the suppressor with fire, I decide to send the hydra after the Toro. Damn Crucible Guard immunities.

Rasheth feats and hides behind the train, casting two breath of corruption spells to kill some rocketmen. The hydra walks up, spraying the Toro and the objective. I roll terribly, mostly ones and twos, and the Toro is left on about six boxes. Had I thought to boost damage, I could have gotten the job done.

Keltari charge and miss some more rocketmen. The incindiarii throw fire at the single rocketmen in the zone and miss. Then we realize that the rocketman is out of formation and can't contest anyway. Croaks run to contest zones.

Skorne scores two zones and one for the objective.

(Crucible Guard 4, Skorne 3)



Crucible Guard Turn 3

End Crucible Guard Turn 3

Syvestro feats. The containment operatives shoot weird healing bullets at the Toro, which then charges and leaves the hydra on one box. A rocketman gunner finishes it off. Skorne is sad.

The combat alchemists and the suppressor finish off the incindiarii (I forget tough again) and all but one croak raider.

Crucible Guard scores two zones.

(Crucible Guard 6, Skorne 3)



Skorne Turn 4

End of Skorne Turn 4

With few options and fewer models, Rasheth goes for the long-shot assassination. The krea boosts a paralysis gaze at Syvestro and misses. Rasheth walks up and channels a Blood Mark (miss), a double-boosted sunder spirit (hit), and an unboosted sunder spirit (miss) at Syvestro, doing some damage. The extoller soulward then misses with a boosted attack, and I've got nothing else.

(Crucible Guard 7, Skorne 3)



Crucible Guard Turn 4

End Game

Crucible Guard ends its turn and wins the game.

(Crucible Guard 8, Skorne 3)

(Crucible Guard Victory!)



Final Thoughts

  • Bringing an army where my gargantuan has corrosion damage and two units have fire damage against an army with fire and corrosion immunity is really tough.
  • I do have to fault myself rather than the lists for the loss. Despite my terrible rolls, had I only boosted damage on the Toro turn three, things would have been very different.
  • I also forgot that the keltarii had parry, I never made any tough rolls for the incindiarii, and I forgot to reposition the keltarii most of the game. I'd have done a lot better had I been able to focus.
End Game

Friday, September 30, 2022

Battle Report: Skorne (Rasheth) vs Crucible Guard (Syvestro)

 


 deployment

Dominar Rasheth (Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incindiarii (max)
  • Praetorian Keltarii (min)



Crucible Guard deployment

Crucible Guard (Prima Materia)

  • Aurum Adeptus Syvestro
  • Toro
  • Vindicator
  • Trancer
  • Trancer
  • Trancer
  • Prospero
  • Suppressor
  • Crucible Guard Rocketmen
  • Rocketman Gunner
  • Rocketman Gunner
  • Rocketman Gunner
  • Crucible Guard Rocketmen Captain
  • Containment Operatives



deployment

Deployment

This was a casual evening game at my place. We broke after turn 2 to grill dinner. The scenario was Bunkers 2021.

We used mostly terrain I'd created, including the new crucible guard petrochemical factory, which was placed centrally. On one side of the zones, we had a forest, quicksand, a wall, and four open graves. On the other side, a ruins obstruction, a pond, and a docks terrain piece.

I won the roll and chose the side with no quicksand, since this allowed better potential positioning for the hydra. My opponent went first.


Crucible Guard Turn 1

End Crucible Guard Turn 1

Crucible Guard runs forward. Trancers stop in the open graves, rocketmen fly over the docks and the water, and the jacks stop at the edge of their zone.



Skorne Turn 1

End of Skorne Turn 1

Skorne runs forward. The krea puts up a force aura, but the agonizer doesn't put up his strength debuff because melee threat seems unlikely so soon. Rasheth casts two breath of corruptions onto the corrosion-immune croaks to create a cloud wall protecting the incindiarii, but one rolls very poorly and misses, leading to the AoE drifting. Two incindiarii end up with their toes in the acid clouds. The keltari hide behind the burned out building.



Crucible Guard Turn 2

End Crucible Guard Turn 2

Syvestro feats, and rocketmen move forward and kill the two incindiarii with their toes in the clouds.

The vindicator fires a withering humor shot at the hydra, but the wastelander makes himself the target and is hit, killing him. Rasheth, the krea, and Aptimus Marketh are hit with withering humor, but the hydra is spared.

The Toro gets a speed buff and a strength buff and charges the desert hydra, which I'd failed to consider as a possibility so early in the game. The Toro leaves the hydra with only a single hit point. A suppressor steps up into the quicksand and sprays through the Toro but doesn't damage the hydra. A trancer charges the hydra and kills it.



Skorne Turn 2

End of Skorne Turn 2

Rasheth feats, casts blood mark on the Toro, and casts a breath of corruption at him, creating a cloud. A croak raider oils the Toro, and two incindiarii throw fire at him, taking out its sword and its cortex. The other two incindiarii throw fire at rocketmen. The keltari come around the corner, and the two who can reach kill some rocketmen, using the +2 to hit from carnivore.

A soulward uses gunfighter and shoots the trancer he's engaged with, nearly dying from the resulting explosion.

(Crucible Guard 1, Skorne 1)



Crucible Guard Turn 3

End Crucible Guard Turn 3

Syvestro casts purification and gets rid of the blood mark on the Toro. The containment operative launch hull tinctures at the Toro and repair it. Now that it has a cortex, Prospero moves up onto the flag and casts instability equation on the Toro, giving it three focus. The Toro then comes forward and kills the agonizer and the krea, leaving Rasheth with no beasts. Then the Toro explodes.

Rocketmen kill a keltarus and an incindiarus.

(Crucible Guard 3, Skorne 2)



Skorne Turn 3

End of Skorne Turn 3

Both extoller soulwards boost shots at Prospero, killing him and leaving the suppressor inert. Neither soulward can reach the flag, but one is sure to be exactly six inches away so that she can get there next turn. The two croaks run around the other side of the suppressor, trying to block Syvestro from reactivating it.

Rasheth channels three boosted Sunder Spirits at Syvestro, doing some damage but not killing him.

Incindiarii set lots of rocketmen on fire, and keltari take out a few more.

(Crucible Guard 4, Skorne 3)



Crucible Guard Turn 4

End Crucible Guard Turn 4

Syvestro reactivates the suppressor, despite the croak raiders' protests. The suppressor has no combat action this turn, but steps forward, placing its arc such that the extoller soulward can't move around it to attack Syvestro without taking a free strike.

Containment operatives and the vindicator kill all the remaining incindiarii and keltari.

(Crucible Guard 5, Skorne 4)



Skorne Turn 4

End of Skorne Turn 4

Rasheth cuts himself to get up to eight fury, leaving him on five boxes. The soulward moves and takes a free strike, which misses. Both soulwards boost shots at Syvestro, but fail to kill him. Rasheth channels more boosted Sunder Spirits at Syvestro, but Syvestro burns most of the damage with focus.

(Crucible Guard 6, Skorne 5)



Crucible Guard Turn 5

End of CG Turn 5

The vindicator boosts a shot at Rasheth, killing him.

(Crucible Guard Victory!)



Final Thoughts

  • Losing that hydra at the top of two was definitely the biggest swing of the game. Had I forced the agonizer to screech gnawing pain, the hydra would have lived. Had I kept the hydra back a few inches, it would have been out of range.
  • In the end, I had a fairly good comeback given the loss of a gargantuan so early.
End Game

Friday, September 9, 2022

Battle Report: Skorne (Xerxes1) vs Crucible Guard (Syvestro)


 deployment

 

Tyrant Xerxes (Masters of War)

  • Tyrant Xerxes
  • Titan Gladiator
  • Basilisk Krea
  • Razor Wurm
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Praetorian Swordsmen (max)
  • Praetorian Swordsmen Officer & Standard
  • Praetorian Keltarii (max) (unpainted)
  • Swamp Gobber Bellows Crew



Crucible Guard deployment

Crucible Guard (Prima Materia)

  • Aurum Adeptus Syvestro
  • Vindicator
  • Vindicator
  • Liberator
  • Prospero
  • Suppressor
  • Trancer
  • Trancer
  • Trancer



deployment

Deployment

The scenario was Invasion, which introduced an imbalance given that Skorne had Xerxes's unit-heavy army and Crucible Guard had a unit-less list.

I won the roll and chose to go first. My opponent picked the side with the wrecked train to hide behind.


Skorne Turn 1

End of Skorne Turn 1

Skorne runs forward, toeing all the zones. Keltari get defenders' ward, the bellows crew gets tactical supremacy, and the battlegroup energizers forward.



Crucible Guard Turn 1 

End Crucible Guard Turn 1

 Crucible Guard runs forward. A trancer flanks around the hill, and Syvestro hides behind the train.



Skorne Turn 2

End of Skorne Turn 2

A soulward takes a shot and rolls very well, taking out a trancer. The bellows crew blows smoke. The keltari run to jam, engaging the liberator and vindicator at the far zone. The Praetorian swordsmen toe the zone, afraid to go further forward. The razor wurm runs across the center into the smoke, heading to attack the trancers.



Crucible Guard Turn 2

End Crucible Guard Turn 2

Syvestro feats and casts purification, removing the keltaris' defenders ward, the krea's force aura, and the bellows crew's tactical supremacy. The liberator and vindicator destroy half the unit of keltari. The suppressor sprays, killing the razor wurm with an amazing damage roll, and also taking out and both members of the bellows crew, and damaging the gladiator. A vindicator shot kills a few swordsmen.

No points are scored because the two Skorne units aren't completely in their zones.

(Crucible Guard 0, Skorne 0)



Skorne Turn 3

End of Skorne Turn 3

Skorne sees an opportunity to score a lot of points this turn. The two contesting trancers are the biggest problem. Xerxes activates and gives the swordsmen defenders ward and energizers the titan forward. Then, the swordsmen go to work removing the trancers. One hits the trancer in the center, not killing it, then sidesteps away. Then the officer kills that trancer and it blows up. Whoops. This takes out four of the officer's five boxes and kills the soulward who'd been hiding behind the house. Other swordsmen kill the other trancer, but the resulting explosion kills two of them.

The keltari use parry to back up into their zone, spreading themselves thin. Now the two circle zones are all Skorne's.

The gladiator charges the objective, killing it, and also puts some damage on the suppressor. The krea positions to give his force aura to the titan, the wastelander, and also Xerxes.

Skorne scores one point for the objective, and one each for the three zones, going up to four.

(Crucible Guard 0, Skorne 4)



Crucible Guard Turn 3 

End Crucible Guard Turn 3

Syvestro needs to go for an assassination. The biggest obstacle is the titan that still has 20 health left standing in the way. In the end, the suppressor is able to take out the titan and heavily damage the krea with sprays, and the vindicator charges in. The charge damage is partially transferred to the krea, killing it, and the remaining attacks injure but do not kill Xerxes.

Prospero and the liberator run into the circle zone to contest, staving off a skorne victory.

(Crucible Guard 0, Skorne 4)



Skorne Turn 4 

End of Skorne Turn 4

Xerxes goes first, gives the swordsmen +2 damage, and feats. He then beats on the ARM 19 liberator with every last point of fury, but does not kill it.

The four remaining swordsmen charge. Two go to the liberator, one onto Syvestro, and the Praetorian Swordsmen leader, whom I call Hangy McFlag, spends roughly a minute trying to decide which of the two to charge. In the end, he charges the liberator. The first two swordsmen kill the liberator, leaving Hangy hanging. Now it's all up to the single swordsmen who charged an undamaged Prospero. His charge hits, but the POW11 five dice attack does not kill Prospero. It takes that second sword to do the job. Zone cleared.

(Skorne Victory!)



Final Thoughts

  • The scenario was a big deal - my opponent had no units at all. And I was playing an infantry-heavy caster.
  • I feel that my turn 2 had a lot of mistakes. I kept the swordsmen way back, and they likely would have taken losses no worse had I run them forward and actually spaced out. Also, after carefully positioning my models behind the cloud, I ran the razor wurm right into it, giving the suppressor a beautiful spray target to spray all the models behind the cloud. Lastly, If I'd finished my turn with all the swordsmen or all the keltari in their zones, that could have been an additional point or two, granting victory a turn sooner.
  • I really don't know whether holding Xerxes feat for as long as I did was a good decision or not. It ended up working, but if I'd been able to apply the feat when I had more than four models to do it with, it may have been better.
  • The biggest inflection point was that decision on turn 3 to go for points rather than try to take out two Crucible Guard heavies.
End Game