Friday, September 30, 2022

Battle Report: Skorne (Rasheth) vs Crucible Guard (Syvestro)

 


 deployment

Dominar Rasheth (Masters of War)

  • Dominar Rasheth
  • Aptimus Marketh
  • Desert Hydra
  • Basilisk Krea
  • Agonizer
  • Extoller Soulward
  • Extoller Soulward
  • The Wastelander
  • Croak Raiders (min)
  • Cataphract Incindiarii (max)
  • Praetorian Keltarii (min)



Crucible Guard deployment

Crucible Guard (Prima Materia)

  • Aurum Adeptus Syvestro
  • Toro
  • Vindicator
  • Trancer
  • Trancer
  • Trancer
  • Prospero
  • Suppressor
  • Crucible Guard Rocketmen
  • Rocketman Gunner
  • Rocketman Gunner
  • Rocketman Gunner
  • Crucible Guard Rocketmen Captain
  • Containment Operatives



deployment

Deployment

This was a casual evening game at my place. We broke after turn 2 to grill dinner. The scenario was Bunkers 2021.

We used mostly terrain I'd created, including the new crucible guard petrochemical factory, which was placed centrally. On one side of the zones, we had a forest, quicksand, a wall, and four open graves. On the other side, a ruins obstruction, a pond, and a docks terrain piece.

I won the roll and chose the side with no quicksand, since this allowed better potential positioning for the hydra. My opponent went first.


Crucible Guard Turn 1

End Crucible Guard Turn 1

Crucible Guard runs forward. Trancers stop in the open graves, rocketmen fly over the docks and the water, and the jacks stop at the edge of their zone.



Skorne Turn 1

End of Skorne Turn 1

Skorne runs forward. The krea puts up a force aura, but the agonizer doesn't put up his strength debuff because melee threat seems unlikely so soon. Rasheth casts two breath of corruptions onto the corrosion-immune croaks to create a cloud wall protecting the incindiarii, but one rolls very poorly and misses, leading to the AoE drifting. Two incindiarii end up with their toes in the acid clouds. The keltari hide behind the burned out building.



Crucible Guard Turn 2

End Crucible Guard Turn 2

Syvestro feats, and rocketmen move forward and kill the two incindiarii with their toes in the clouds.

The vindicator fires a withering humor shot at the hydra, but the wastelander makes himself the target and is hit, killing him. Rasheth, the krea, and Aptimus Marketh are hit with withering humor, but the hydra is spared.

The Toro gets a speed buff and a strength buff and charges the desert hydra, which I'd failed to consider as a possibility so early in the game. The Toro leaves the hydra with only a single hit point. A suppressor steps up into the quicksand and sprays through the Toro but doesn't damage the hydra. A trancer charges the hydra and kills it.



Skorne Turn 2

End of Skorne Turn 2

Rasheth feats, casts blood mark on the Toro, and casts a breath of corruption at him, creating a cloud. A croak raider oils the Toro, and two incindiarii throw fire at him, taking out its sword and its cortex. The other two incindiarii throw fire at rocketmen. The keltari come around the corner, and the two who can reach kill some rocketmen, using the +2 to hit from carnivore.

A soulward uses gunfighter and shoots the trancer he's engaged with, nearly dying from the resulting explosion.

(Crucible Guard 1, Skorne 1)



Crucible Guard Turn 3

End Crucible Guard Turn 3

Syvestro casts purification and gets rid of the blood mark on the Toro. The containment operative launch hull tinctures at the Toro and repair it. Now that it has a cortex, Prospero moves up onto the flag and casts instability equation on the Toro, giving it three focus. The Toro then comes forward and kills the agonizer and the krea, leaving Rasheth with no beasts. Then the Toro explodes.

Rocketmen kill a keltarus and an incindiarus.

(Crucible Guard 3, Skorne 2)



Skorne Turn 3

End of Skorne Turn 3

Both extoller soulwards boost shots at Prospero, killing him and leaving the suppressor inert. Neither soulward can reach the flag, but one is sure to be exactly six inches away so that she can get there next turn. The two croaks run around the other side of the suppressor, trying to block Syvestro from reactivating it.

Rasheth channels three boosted Sunder Spirits at Syvestro, doing some damage but not killing him.

Incindiarii set lots of rocketmen on fire, and keltari take out a few more.

(Crucible Guard 4, Skorne 3)



Crucible Guard Turn 4

End Crucible Guard Turn 4

Syvestro reactivates the suppressor, despite the croak raiders' protests. The suppressor has no combat action this turn, but steps forward, placing its arc such that the extoller soulward can't move around it to attack Syvestro without taking a free strike.

Containment operatives and the vindicator kill all the remaining incindiarii and keltari.

(Crucible Guard 5, Skorne 4)



Skorne Turn 4

End of Skorne Turn 4

Rasheth cuts himself to get up to eight fury, leaving him on five boxes. The soulward moves and takes a free strike, which misses. Both soulwards boost shots at Syvestro, but fail to kill him. Rasheth channels more boosted Sunder Spirits at Syvestro, but Syvestro burns most of the damage with focus.

(Crucible Guard 6, Skorne 5)



Crucible Guard Turn 5

End of CG Turn 5

The vindicator boosts a shot at Rasheth, killing him.

(Crucible Guard Victory!)



Final Thoughts

  • Losing that hydra at the top of two was definitely the biggest swing of the game. Had I forced the agonizer to screech gnawing pain, the hydra would have lived. Had I kept the hydra back a few inches, it would have been out of range.
  • In the end, I had a fairly good comeback given the loss of a gargantuan so early.
End Game

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