Skorne (Masters of War)
- Master Tormentor Morghul
- Aptimus Marketh
- Cyclops Savage
- Cyclops Savage
- Cyclops Savage
- Titan Gladiator
- Paingiver Beast Handlers (max)
Khador (Armored Corps)
- The Old Witch of Khador
- Scrapjack
- Destroyer
- Marauder
- Man-O-War Shocktroopers (max)
Deployment
The scenario we'd rolled was Recon II, which favored jacks and beasts.
The terrain had a large lake, tall grass, and a bush obstacle on the left, and a house, two forests, and rubble on the right.
I won the roll and chose the side with the house to hide behind. My opponent decided to go first.
My opponent chose the wreckage objective, as always, and I chose fuel depot for pathfinder - useful with the giant forest nearby.
Khador Turn 1
Scrapjack runs behind the bush. The rest of Khador runs up as best it's able. Man-O-Wars get Iron Flesh.
Skorne Turn 1
A cyclops gets rush and abuse and runs up into position to charge next turn. Aptimus Marketh and Morghul hide behind the building, and the titan sneaks around.
Khador Turn 2
The destroyer and man-o-wars roll obscenely well and shoot out the lead cyclops entirely.
My opponent forgets that Aptimus Marketh's shots are ghost shots, and puts up a murder of crows in front of the house.
Skorne Turn 2
A cyclops gets enrage, abuse, and admonition, and charges into the shield wall, killing the objective and one man-o-war. Beast handlers try to move to contest the zone but can't get there through the forest. The last remaining cyclops blocks for Morghul. The titan backs up to avoid being charged.
Each player scores one zone.
(Skorne 2, Khador 1)
Khador Turn 3
Man-O-Wars surround and destroy the cyclops. One Man-O-War's arm falls off. The marauder toes the zone, inviting a charge.
The Old Witch feats to prevent anyone from entering her zone. Khador scores that zone.
(Skorne 2, Khador 2)
Skorne Turn 3
The titan gets enrage and admonition and kills the marauder. A cyclops charges and kills a single Man-O-War, leaving a second on one box. One of the hits was a crit because I needed a five to hit and rolled a 3, then future sight boosted and rolled a second 2. Morghul hides behind the building. Beast handlers were unable to contest the zone because of Old Witch's feat.
(Skorne 3, Khador 3)
Khador Turn 4
Man-O-Wars do their thing and destroy another cyclops. Old Witch puts up a murder of crows in front of the house.
(Skorne 4, Khador 4)
Skorne Turn 4
Aptimus Marketh shoots a man-o-war. Then the beast handlers press forward. Two run into the zone, one charges the man-o-war with a single box, missing. The titan kills two man-o-wars, but realizes too late that he's now left the zone, and it doesn't get scored.
(Skorne 4, Khador 4)
Khador Turn 5
Scrapjack runs up, Old Witch channels gallows and pulls the titan B2B with scrapjack, the man-o-war runs around behind the titan, and then the destroyer destroys the titan.
(Skorne 4, Khador 5)
Skorne Turn 5
Morghul gives himself admonition and moves to score the flag. Marketh shoots at the destroyer, needing a 5 to hit, and misses. Beast handlers charge.
(Skorne 5, Khador 5)
Khador Turn 6
Scrapjack charges and kills Aptimus Marketh. The destroyer walks over and kills the beast handler in the zone, and Yuri the one-armed man-o-war charges and kills another beast handler, ending right next to Morghul, contesting the flag.
Khador scores two.
(Skorne 5, Khador 7)
Skorne Turn 6
Two beasts handlers run to engage Old Witch. One attacks Yuri the one-armed man-o-war. Morghul moves up along the zone and feats.
(Skorne 5, Khador 8)
Khador Turn 7
Due to Morghul's feat, Khador cannot spend focus this turn. We misinterpreted the feat slightly in that it should have affected only non-warcaster models.
Yuri kills the beast handler harassing him. The destroyer takes a single unboosted attack on Morghul, needing a 9 to hit, and of course he hits. A miss would have let Morghul dodge two inches away and secured a victory.
Old Witch kills a beast handler and leaves the zone.
(Skorne 5, Khador 9)
Skorne Turn 7
With only two models on the board, and ready to lose on points if there were another round in the game, an assassination is my only choice. It's doable, as long as the free strike misses. Morghul walks away from the destroyer, and its free strike needs a 7 with the rear arc bonus. Morghul dies.
(Khador Victory!)
Final Thoughts
- Swingy dice were, as always a factor. After the game ended, we rolled out the assassination out of curiosity. Morghul would have managed to kill Old Witch.
- I had a habit in this game of sending in beasts one by one and having them killed one by one. With buffs that cost two fury and a five fury caster, it isn't possible to buff all my beasts at once, but perhaps I need to stop relying on admonition to keep my beasts alive, as it has never once worked.
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