Saturday, May 28, 2022

Battle Report: Cygnar (Caine2) vs Cryx (Goreshade)

Cygnar (Sons of the Tempest)

  • Captain Allistair Caine
  • Squire
  • Hurricane
  • Arcane Tempest Rifleman
  • Journeyman Warcaster
  • Sentinel (Southwest)
  • Lieutenant Bastian Falk
  • Hermit of Henge Hold
  • Gun Mage Captain Adept (Roger)
  • Gun Mage Captain Adept (Buford)
  • Captain Arlan Strangewayes
  • Black 13th Strike Force
  • Rangers
  • Alexia & the Risen
  • Arcane Tempest Gun Mages
  • Arcane Tempest Gun Mages
  • Field Mechanics (min)
  • Field Mechanics (min)


Cryx (Black Industries)

  • Goreshade, Lord of Ruin
  • Kraken
  • Necrotech
  • Necrotech
  • Necrotech
  • Gorman Di Wolfe
  • Bane Lord Tartarus
  • Bane Riders
  • Bane Knights (max)
  • Bane Knight Officer
  • Bane Warriors
  • Bane Warrior Officer & Standard
  • Bane Warriors
  • Bane Warrior Officer & Standard


Deployment

In this game, both of us were playing somewhat unfamiliar armies. I was playing gun mages for the first time in years, and using the hermit for the first time. He was running Goreshade for the first time, and playing banes for the first time since Mk2. He started the game mistakenly thinking that banes still had stealth. Thankfully we figured it out before it caused too much trouble.

The scenario was Invasion. My opponent won the roll and chose the side with the two forests and the flat house, which I'd originally wanted because rangers and Black 13th get stealth with concealment, but in the end the kraken was his only model with ranged attacks, so it didn't matter. I got the side with a central wall and a burnt out L-shaped building. Also central lava to hide behind.

I chose the observatory objective and he chose wreckage.


Cygnar Turn 1


Cygnar runs forward. Taking a spot behind the objective, Cygnar realizes that getting past that objective with a huge base will be an issue. Caine gets heightened reflexes, Falk gets bullet dodger, a Gun Mage Captain Adept gets fire for effect, and the Hurricane gets arcane shield from the journeyman warcaster.

Given that the kraken has a 5 inch AoE, I'm very careful to space out models.



Cryx Turn 1

 

Banes flood forward. They've places two clouds touching the forests, which do an excellent job of blocking line of sight. The Bane Riders get occultation, and the kraken gets Infernal Machine. Gorman hides behind the objective.



Cygnar Turn 2

 

The arcane tempest rifleman aims and kills Gorman. Rangers run forward within five inches of the bane warriors, killing a few, and it's not until a few more activations that both of us realize that bane warriors no longer have stealth, only prowl. So gun mages kill a number of them, and a thrall warrior charges the two in the cloud, missing. The gun mages in the other zone can do nothing but spread out.



Cryx Turn 2

Bane riders charge and kill all but one gun mage in the closer unit, as well as Buford the gun mage captain adept. The kraken says YOLO and charges the sentinel, which astoundingly survives.

Banes in the far zone charge. And while they can't reach the gun mages, the rangers take some casualties. All in all, the zone is a mess.

(Cryx 0, Cygnar 0)



Cygnar Turn 3

Roger takes out a bane officer, and the unit of gun mages and the rangers kill a lot of banes before Alexia's risen charge in to block. The Black 13th shoot and they all either miss or do no damage.

The sentinel moves back to safety behind the wall and gets repaired, and the hurricane gets focus from Arlan and charges into the lava to attack the kraken, taking out one side entirely.

Bastian Falk sprays three bane riders with his shotgun, setting them on fire, and the journeyman warcaster boosts a shot into another. Together, they kill three, and a fourth ends the turn on fire, although it goes out immediately.

(Cryx 0, Cygnar 0)



Cryx Turn 3

The kraken forgoes melee attacks on the Hurricane to shoot at Caine. The hermit uses Mad Visions to eliminate the boosted hellblaster hit on Caine entirely, and Caine ends the turn in good shape.

Banes charge the gun mages but miss, although they do kill a number of Risen and one ranger. Other banes kill the Cygnar objective. Goreshade moves from behind the building up to a spot behind the forest, which Caine takes note of, and Caine decides right then that he'll prep for the assassination.

Cryx scores one point from killing the objective, and another for the circle zone.

(Cryx 2, Cygnar 0)



Cygnar Turn 4

 

The sentinel is out of the journeyman's control range because I wasn't paying attention.

Caine moves up to the wall and shoots out four banes. Also, critically, he decides he's in no real danger of knockdown, but since he's now moving forward he wants to steal bullet dodger from Falk, so he lets heightened reflexes expire and instead casts bullet dodger on himself.

The repair crew moves to the hurricane and fixes it up. Gun mages continue their assault on the banes, shooting out a few of them. The risen charge in with combined melee attacks, killing two banes.

Bastian Falk walks over and blasts the banes near the hurricane with a rune marked shot, also tagging the kraken. This gives the kraken +2 damage from any magical attack. Arlan then gives the hurricane magical weapons. Next, the hurricane punches the kraken to death, but rolls badly and misses two of his attacks entirely.

Next round should be a trivial assassination for Caine, unless Goreshade flat-out flees.

(Cryx 3, Cygnar 0)



Cryx Turn 4

Cryx looks at the board and sees that it only needs to score 2 points to win. But then my opponent realizes that he can walk a bane over, feat, and make Caine stationary. So he does. Then two necrotechs charge and do a lot of damage to Caine. One of them was unpainted, which added insult to injury. Goreshade walks up and finishes Caine off with a siphon bolt.

(Cryx win!)



Final Thoughts

  • I really did take the perfect army for facing banes. Gun mages kill a ARM15 or ARM16 bane fairly easily, as do rangers. And they don't care about dark shroud because they die to any hit regardless.
  • If I had realized that stationary was a danger and just not spent the two focus to get bullet dodger, I'd have probably won the game.
  

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