Sunday, July 16, 2023

Battle Report: Cygnar Storm Legion vs Orgoth Sea Raiders

 Cygnar (Wolfe) vs Orgoth (Horruskh)

 

Cygnar Storm Legion

  • Major Anson Wolfe
  • Courser
  • Stryker
  • Stryker
  • Alexia, Queen of the Damned (proxied by Alexia1)
  • Legionnaire Officer (proxied)
  • Sharpshooter
  • Arcane Mechanics
  • Stormblade Legionnaires (proxied by stormblades)
  • Legionnaire Standard Bearer (proxied)
  • Stormguard Legionnaires
  • Stormguard Legionnaires (proxied by various stormblades)]  


Orgoth Sea Raiders

  • Horruskh, The Thousand Wraths
  • Tyrant (shredder and quad bolt)
  • Tyrant (shredder and quad bolt)
  • Tyrant (thresher thingy and shield)(proxied)
  • Siege Tarask (proxied)
  • Vulcar Forge Master
  • Reaver Commander
  • Reaver Commander
  • Warwitch Coven
  • Warwitch Coven (proxied)



Deployment



The scenario was Split Decision. We placed a building centrally, along with two forests. One side had a wall and a trench, and the other side had a L-shaped wall and a double hill with the flag.

Cygnar places defenses - two spike traps which will never be relevant in this battle.


Cygnar Turn 1




Cygnar runs forward, the stormblades getting an extra two inches of movement from the officer.



Orgoth Turn 1



Orgoth moves forward, and the titans shoot out the three most overeager stormblades. Horruskh hides behind a building.



Cygnar Turn 2



The stryker with the heavy mag bolter and electro bombard shoots the melee tyrant, and then the stryker with the javelin and power fist gets focus from the mechanics and charges the same tyrant, killing it. Incidentally, this is the first time I've made use of the 1-point relentless charge head I'm always putting on my strykers.

Alexia takes her only meaningful action of the game and brings back one stormblade, and then the stormblades run to engage the titans. Two units of stormguard run in behind, flooding the zone, and Wolfe feats.



Orgoth Turn 2



The warwitches put up a dark shroud, then Horruskh feats and singlehandedly kills the stryker that just killed a tyrant. The tyrants kill all the stormblades, the sharpshooter, and an entire unit of stormguard, but as he does so, Wolfe's feat allows for a bunch of shots which kill a raver commander and a bunch of warwitches.

During one of the feat attacks, a shot from the stryker's electro bombard actually hits a DEF17 warwitch, and needs a 3 to kill her. I roll snake eyes on the damage, and then roll 7 twice on the blast damage rolls that need 8 to kill.

The siege tarrask drags in and kills the courser.



Cygnar Turn 3



Cygnar has lost a lot, but I feel like this is my turn. The officer moves up within 10 inches and allows the unit of stormguard clustered on the back porch of the Dijon Rave House to charge through each other. They charge the titans, needing a 5 to hit. Three of the five models roll 4 or less. At least due to an early attack taking out the titan's movement, three hit. No kill though.

The stryker with the heavy mag bolter and electro bombard tries for the assassination and actually lands a hit on Horruskh, doing two damage.

Wolfe moves over to keep his lone remaining warjack in his control area.



Orgoth Turn 3



The titans turn to the last stryker and although only one is in range, they nearly kill it.

Horruskh kills all 5 stormguard singlehandedly.

The tarrask has no targets and lumbers towards Alexia.



Cygnar Turn 4



Not much else to do, so Wolfe rushes into the fray. He charges the siege tarrask, killing it with three attacks, and sidestepping forward. He then casts energizer and moves forward another two inches. This isn't close enough to reach Horruskh, but he hits and kills the Reaver Commander on the flag and sidesteps into range of Horruskh. With two blood tokens from killing two models, he's now POW17 on his attacks, and he kills Horruskh.

(Cygnar Victory!)





Final Thoughts

  • I was quite surprised to win this game. Horruskh was very much taking an unnecessary risk in stepping out, and had he stayed behind the building, I'd have been in trouble.
  • Horruskh's feat is doubly a problem for Wolfe - it grants additional armor during Horruskh's own turn for Wolfe's feat attacks, and stays up during Wolfe's folliwing turn, so it's almost like feating twice.
  • Titans remain a problem.

 

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