Thursday, April 27, 2023

Black Tide Battle Report - Chapter 3: Breakout

Battle Report: Army of the Western Reaches vs Sea Raiders

This was Scenario 3 from the Black Tide narrative campaign: Breakout. Two 3 inch wide trenches cross the table, and no terrain can be placed between. So this is some serious Iron Kingdoms trench warfare. The Skorne side had some walls, one with rough terrain making the wall annoying to use, and a Crucible Guard petrochemical plant placed centrally. The Orgoth side had two buildings and a small forest.

Skorne 

  • Makeda2
  • Cyclops Raider
  • Titan Gladiator
  • Baslisk Krea
  • Praetorian Ferox
  • Praetorian Ferox
  • Praetorian Swordsmen
  • Legends of Halaak
  • Catapult
  • Keltarii



Orgoth 

  • Kishtaar
  • Tyrant
  • Tyrant
  • Tyrant
  • Warwitch coven
  • Maulgreth
  • Ulkor axers
  • Reaver Standard



Deployment

This scenario has a number of special rules. The flagbearer allows a single warrior model to carry a flag, which is dropped if that model dies, and can be picked up. If the flagbearer moves forward, models behind it get an extra two inches of movement. A Ferox is the Skorne's flagbearer, and the Orgoth flagbearer is the one with the big flag.

Flags score one point, holding your own trench gets you one point, and holding the opponent's trench gets you three points. Destroying the opponent's flag by killing the flagbearer and ending up next to the dropped flag token gets you two points.


Orgoth Turn 1

The Orgoth run forward into the trench.



Skorne Turn 1

The keltarii and a unit of Ferox rush forward in the center, the Ferox running to jam the Tyrants and hopefully prevent those damn quad bolters from getting any shots. The rest of Skorne hunkers in the trench.



Orgoth Turn 2

Ulkor axers charge, killing the titan gladiator and threatening Makeda. The titans kill two ferox and a number of Keltarii.



Skorne Turn 2

The Ferox kill the Ulkor axers and a Ferox repositions onto the flag. On the other end of the board, a Ferox runs for the uncontested flag. The swordsmen run to contest the Orgoth trench. This should ensure that Skorne scores three and Orgoth scores zero this turn. Then, as an afterthought, the Legends of Halaak charge the Orgoth flagbearer and kill it. The flag token drops at the keltarii's feet and is destroyed. Oh - that's another two points. I guess I win?

(Skorne Victory!)



Final Thoughts

  • I think the five points in a single turn surprised us both. These narrative scenarios aren't really meant to be super competitive anyway.
  • The Ferox and their movement shenanigans are always awesome.
  • I hate Tyrants and their stupid quad bolters.


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