Pretty much everyone expects the next errata to nerf storm lances in some way. Storm lances do pretty much everything. They can get POW16 shots with electroleaps when a firefly and Laddermore are around. They can make POW12 impact attacks en route to their targets, where they each get a POW15 charge attack, a shot that's up to POW16 with the already-mentioned boosts, and two electroleaps. We get it. They're good. So what will Privateer Press do about it? Let's examine a few of the posibilities that have been bandied about.
- Reduce storm lances' defense to 12. I can see this happening. Honestly, I wouldn't have much of a problem with this, and my guess is that most people wouldn't. Defense 13 on a unit this good is possibly a bit overkill. As long as they don't do this in conjunction with something else, I'm fine with it.
- Remove assault. This would stop each lance from getting two e-leaps in a single turn and make their charges far less powerful, yet it would be a smaller nerf than some things that follow. I wouldn't be happy about the lances losing assault, but I'd understand if PP were to make this change.
- Remove electroleap. I'm far less happy with this change, whether it means losing e-leap from the shots, from the melee attacks, or both. The electroleaps are a big part of the stormlances' identity. If they go away, there's a good chance that people just stop playing lances entirely. What sucks is that this nerf is actually a possibility - PP has made this kind of change in the past.
- Change the way electrical immunity works. I've heard this suggested, and I think this would be the worst possible change to make. I've heard it suggested that an electric-immune model who's hit with an e-leap shot should just ground it out rather than acting as a spark node. This would make me sad, as it would remove so many options for dealing with high-defense or stealth targets. I suppose another possible change would be to reduce the distance of e-leaps from 4 inches down to some shorter distance, but I'd hate that as well.
I suppose time will tell what is actually done about Stormlances. The truth is that they're really the only truly good unit that Cygnar has, apart from maybe Trenchers.
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