Thursday, January 11, 2024

Making Sense of Steamroller 2024: Recon MK4


Privateer Press's Steamroller 2024 is out, and some of the new scenarios are outright bananas. After taking a close look at each of the new scenarios, I thought it would be worth spending a little time to give each a quick analysis and review.

Today, we'll be looking at the first scenario, Recon MK4, which is easily the most straightforward Warmachine scenario in the packet.

One of the more substantial changes to Steamroller 2024 is the change to deployment zones. The first player will now deploy at only six inches rather than seven, which was previously the case. The second player gains an inch, now deploying at eleven inches rather than ten. Thus, the total distance between the two players remains the same, but one player gains an inch, and the other loses an inch. We can hope that this may alleviate first player advantage.

Killbox is still twelve inches, and the game is still fixed at seven rounds.

Gone now are circular and rectangular zones. They are replaced by 50mm objectives, 40mm objectives, 30mm objectives, 20mm flags, and 20mm caches. The 50mm objectives are scored by warjacks and warbeasts; models must be within 3" to score or contest. 40mm objectives are scored by units. All members of the unit must be within 3" of the 40mm objective to score it, and a model within 3" can contest. The 30mm objectives are scored by a solo within 3", and contested at 3" as well.

The cache is a new scenario element. Caches can be scored by any model, but that model must give up its combat action while base-to-base with the cache in order to score it. A scored cache is removed from play, and can thus be scored only one time, similar to destroying an objective in Steamroller 2023.

The flag is an extremely interesting new scenario element in steamroller 2024. Before deployment, each player moves their own flag to a terrain piece within five inches of that flag. It cannot be a hazard or a piece of scatter terrain, but any other terrain is valid. That terrain is now a scenario element which can be scored by any two models within two inches. You heard me right - any two models. So you might have a warbeast and one model in a unit within two inches, and that's good enough to score it. If the terrain piece is something like a cloud or a forest, it can also be scored from within the terrain piece. However, while bunkers and guard towers can be scenario terrain elements, models cannot score from within a bunker or guard tower.

Looking at the Recon MK4 scenario, it's pretty straightforward.

 


There's just one more thing I'd like to point out about this scenario: the caches are not equidistant. One is 20 inches up from the red side, and the other is eighteen inches up from the blue side. This means that while the first player has 24 inches to go in order to reach that cache, the blue player has only 17 inches to go, and that seven inch advantage seems pretty significant.

Stay tuned for our analysis of the remaining Warmachine scenarios in Privateer Press's Steamroller 2024 packet!


No comments:

Post a Comment