The Hunter has a number of pros
- It has extended control range
- It gets two inches more range than the charger
- It has pathfinder
- It requires only power-up focus, assuming you're looking to only boost damage. This makes it great on focus-starved casters.
- Its defense is one higher than the charger
- All things being equal, its RAT is one higher
But the charger also has a number of benefits over the hunter
- It's one point cheaper
- It gets two shots, which means it's able to potentially take out more targets
- It's slightly sturdier than the hunter, with one extra ARM and two extra boxes
- The extra incentive to boost with powerful shot means that it's going to be more accurate in many cases, although it's eating more focus
- It's got one higher POW on the melee weapon
The extended control range and pathfinder more than anything are likely why the hunter costs more than the charger.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRR1nH80Gk7FNgKRWCykihj_U3JPi8B7gbr18O_AQ7uUYQ6bmpfO0HNoGPIjj4LxfsVDi2jyOYdbRQFKD9EPp8oV_Aekvc7kxxenUn1WhjqbayTNE2e0w0ld1p8TaOjeQBHthNH590saom/s1600/HunterCharger.jpg)
As you can see, the charger is clearly better on low armor targets, and the hunter becomes a better choice only when the target is ARM 20. Armor buffs skew the math, since base armor is halved and then the ARM buff is re-added after the fact, so higher armors aren't included in this analysis.
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