Cygnar's storm knight infantry tends to be very complex and have wonky rules. There's a lot to keep track of in terms of making sure this model is within 5" of that model, making sure that model is inside this other model's command range, and lots of additional overlapping synergies. Memorizing a model's stats are one thing, but when there are so many modifiers, and a single stormblade unit might have three different POWs on their shots because some are inside ionization and others are out of range of the storm rod, it can get sticky.
Friday, June 29, 2018
Cygnar Storm Division Deep Dive, Part 2/4: Stormblades and Stormguard
When you hear people asking for a storm knight CID, it's usually because of the three units I'm going to review today: the Stormblade Infantry, Stormguard, and Silver Line Stormguard.
Cygnar's storm knight infantry tends to be very complex and have wonky rules. There's a lot to keep track of in terms of making sure this model is within 5" of that model, making sure that model is inside this other model's command range, and lots of additional overlapping synergies. Memorizing a model's stats are one thing, but when there are so many modifiers, and a single stormblade unit might have three different POWs on their shots because some are inside ionization and others are out of range of the storm rod, it can get sticky.
Cygnar's storm knight infantry tends to be very complex and have wonky rules. There's a lot to keep track of in terms of making sure this model is within 5" of that model, making sure that model is inside this other model's command range, and lots of additional overlapping synergies. Memorizing a model's stats are one thing, but when there are so many modifiers, and a single stormblade unit might have three different POWs on their shots because some are inside ionization and others are out of range of the storm rod, it can get sticky.
Wednesday, June 27, 2018
Cygnar Storm Division Deep Dive, Part 1/4: Stormlances
Cygnar isn't known for its units. Great warjacks, like the charger, centurion, and firefly, sure. Powerful solos like the journeyman warcaster and squire, yup. But units? Not so much.
Gravediggers has trencher infantry, which since the stormlance nerf are arguably the best unit in the faction. Trencher Long Gunners are also pretty amazing for what they do. But gravediggers is fresh off a CID that has (in my opinion) made it the best theme in Cygnar.
On the contrary, Sons of the Tempest remains (once again, my opinion) the worst theme in Cygnar. The once-great gun mages now seldom see the table, and the Black 13th have lost Lynch's true sight and Ryan's mage storm. They all die to a stiff breeze.
Being a jack theme, Heavy Metal is an odd dumping ground for units. The sword knights make sense, as their fluff indicates that they're trained to operate alongside warjacks. But original recipe long gunners are an odd inclusion.
This brings me to The Storm Division, the theme I'd like to touch on with this 3-part series. Storm Division has six units, excluding mechanics, more than any theme besides gravediggers. Today, we'll be looking at the top of the heap: stormlances. Call them lances for short if you must, but dear lord please never call them lancers. A lancer is a warjack, people.
Gravediggers has trencher infantry, which since the stormlance nerf are arguably the best unit in the faction. Trencher Long Gunners are also pretty amazing for what they do. But gravediggers is fresh off a CID that has (in my opinion) made it the best theme in Cygnar.
On the contrary, Sons of the Tempest remains (once again, my opinion) the worst theme in Cygnar. The once-great gun mages now seldom see the table, and the Black 13th have lost Lynch's true sight and Ryan's mage storm. They all die to a stiff breeze.
Being a jack theme, Heavy Metal is an odd dumping ground for units. The sword knights make sense, as their fluff indicates that they're trained to operate alongside warjacks. But original recipe long gunners are an odd inclusion.
This brings me to The Storm Division, the theme I'd like to touch on with this 3-part series. Storm Division has six units, excluding mechanics, more than any theme besides gravediggers. Today, we'll be looking at the top of the heap: stormlances. Call them lances for short if you must, but dear lord please never call them lancers. A lancer is a warjack, people.
Friday, June 22, 2018
Battle Report: Cygnar (Nemo3 Heavy Metal) vs Mercenaries (Ossrum Hammerstrike)
I had a game recently with a good friend of mine in the barn/garage in his backyard which he's termed The Battlebarn. Mosquitos and mice notwithstanding, we had a good time. Here's what went down.
He brought his strongest list: Ossrum with lots of bunnies and dwarves. This one's given me lots of trouble in the past. I brought a Nemo3 Heavy Metal list. The last time I played this list, it had a Stormclad, but no units. I tweaked the list to downgrade the stormclad to a hammersmith so that I could add two min repair crews to help out with scenario. We'll see soon how that worked out.
He brought his strongest list: Ossrum with lots of bunnies and dwarves. This one's given me lots of trouble in the past. I brought a Nemo3 Heavy Metal list. The last time I played this list, it had a Stormclad, but no units. I tweaked the list to downgrade the stormclad to a hammersmith so that I could add two min repair crews to help out with scenario. We'll see soon how that worked out.
Wednesday, June 20, 2018
My Favorite Cygnar Casters and Lists
I know that Haley3 and basically anything in Gravediggers is setting the world on fire at the moment, but firstly, I own two trencher models, neither of which has been assembled during the three or so years I've owned them. Secondly, I know that I don't have the skill to manage moving a Haley3 cloudwall and not clock out on turn two - I'm not even going to bother trying.
I've got a few casters and lists that I absolutely love, and I'd like to share them right now.
I've got a few casters and lists that I absolutely love, and I'd like to share them right now.
Thursday, June 7, 2018
Battle Report: Cygnar (Stryker2 Storm Division) vs Convergence (Father Lucant Clockwork Legions)
I had a game recently with a friend of mine who hasn't played Warmachine in nearly a year. The last game we did play, he was playing Circle, and he stomped me badly. He hadn't played a Convergence army in roughly 3 years, since before Mk3, so he was rusty.
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