Friday, April 28, 2017
All Your Focus Are Belong To Us: Profiling Nemo1
Nemo1 has been my favorite caster in the game for a while. Maybe it's because nobody would ever think to take him to a tournament, maybe it's for the same reason that I've vowed to never play a Haley, or maybe it's because he's been so disregarded for so long. Maybe all those reasons are actually the same reason. In any event, I loves me some pNemo. Let's do a deep dive on my favorite caster and see what makes the lecherous old coot tick.
Wednesday, April 26, 2017
Unplayable Trash: Stormsmith Stormcallers
I'm writing the "unplayable trash" series as a counter to the "in every list" series to discuss models that are respectively the worst and best in Cygnar. This week: stormsmith stormcallers.
I'll admit, since we went to Mk3 and they lost disruption on every shot, I don't think I've put stormcallers on the table once. Well, maybe once, but not much at all.
They have some very cool tools, but it's a pity how seldom those tools become relevant, especially in the current meta.
Monday, April 24, 2017
Module: Stormclad / Stormblade Captain / Arlan Strangewayes
In Warmachine, people will often refer to a "module", by which they mean a small group of models that have synergies and function very well together. I'm about to cover one of my personal favorites. I first used it in a Caine2 list, and more recently in my Stryker2 list. It's wicked good, guys.
Friday, April 21, 2017
Hobby Corner: Assembling Storm Lances
![]() |
Storm Lances on the table |
Why do they have to have electroleaps on both their shots and their melee attacks? Why assault? Why do other cavalry have the lance rule but not storm lances?
Today, I'd like to talk about how to put together storm lances, not how to play them. I hit some unique problems when putting these together, and I found what I think were some pretty good solutions. I'd like to share those so that anybody else who finds themselves frustrated at the same thing might search, find this article, and maybe save themselves a bit of pain.
Wednesday, April 19, 2017
Unplayable Trash: Long Gunner Infantry
Back in Mk2, I had one game where a gun line made of 7 gun mages, 6 long gunners, and the Black 13th absolutely trashed a Cryx dudeswarm of mechanithralls and banes. But in Mk3, the long gunners are considered unplayable trash. I'd like to take a moment today to consider why. Are the long gunners really unplayable? And if so, what would it take to get them to the table?
Subscribe to:
Posts (Atom)