Cygnar (Wolfe) vs Khador (Borisyuk)
After all the story campaign shenanigans, Mark and I were glad to get together for an old fashioned Steamroller. We both brought MK4 armies, which felt like a novelty at this point.
Cygnar Storm Legion
- Major Anson Wolfe
- Courser
- Stryker
- Stryker
- Alexia, Queen of the Damned (proxied by Alexia1)
- Legionnaire Officer (proxied)
- Sharpshooter
- Arcane Mechanics
- Stormblade Legionnaires (proxied by stormblades)
- Legionnaire Standard Bearer (proxied)
- Stormguard Legionnaires
- Stormguard Legionnaires (proxied by various stormblades)
Khador Winter Korps
- Kaptain Ilari Borisyuk
- Medveditsa
- Great Bear
- Great Bear
- Dire Wolf
- Dire Wolf
- Arkanists
- Arkanists
- Battle Mechanik
- Battle Mechanik
Deployment
We each placed four pieces of terrain. Mark placed three forests and a tree stump. I placed a house, lake, tall grass, and a graveyard which would act as rubble. Then I won the roll to go first, and Mark chose the side with the lake.
We both had brought defenses. Mark placed his spike trap in the zone, a barrier up against a forest, and a fire beside the building to prevent me from running through that small opening. I placed a spike trap near my flag and objective, a barrier centrally to hide behind, and a powder keg which I planned to use to get rid of the spike trap.
Cygnar Turn 1
Cygnar runs forward, placing snipe on the courser and arcane shield on the stryker.Khador Turn 1
Khador runs up, one heavy taking the barrier with a mechanic, and on the other side, heavies get Iron Flesh and Superiority, and edge the zone just out of Cygnar's range.Khador uses their Sapper card to remove Cygnar's Powder Keg, so that the Stryker can't throw it into the spike trap and remove it.
Cygnar Turn 2
Cygnar immediately uses the sapper card to remove the Khador spike trap in the zone, then the stormblades run to engage and spread out, the intent being to jam up the Khador heavies and prevent them from getting through, and allowing for a stormguard countercharge next turn. The second unit of stormguard on the opposite flank readies to charge anyone in their range, or failing that to charge the objective.The three Cygnar warjacks put some damage on Khador heavies, the stormblade legionnaires get tough from a True Inspiration card, and Wolfe feats.
Khador Turn 2
Borisyuk feats, and the warjacks attack. The combination of the two feats is a beautiful mess, and queued out-of-turn activations quickly get sloppy. I'm nearly certain we got the correct number of activations, but we probably did some in the wrong order.When the dust clears, Khador jacks have taken some damage, but all the stormblades and all but three stormguard out of the two units are dead, and Cygnar is left with no melee presence.
Cygnar Turn 3
With no apparent way to deal with all that red metal, Cygnar is left looking for assassination angles. Borisyuk has no focus and no cover, but is fairly far away. The courser gets a lucky armor piercing shot on Borisyuk, leaving him on one box, and because none of the Strykers are in range, one Stryker takes out an arkanist, which allows for an AoE from the second Stryker to include Borisyuk. The boosted blast damage ends the game.
(Cygnar Victory!)
Final Thoughts
- If I hadn't been able to kill Borisyuk that last turn, I'd have been done for. My warjacks were entirely ranged. This may need to change in the future.
- At the end of this match, we realized that Borisyuk can give himself stealth every turn. Future games will be different.